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Sean J. KTBG

Haunt the House: Spooky Fun

Updated: Feb 11, 2020


This article originally appeared on The Daily Worker Placement.


This is easily my favourite time of year. The sticky hot days of summer are past, but the freezing cold tundra that Winter will bring are still a few weeks away. If you live in a part of the world where leafs change colour, then right about now, you’re hitting peak beauty. But what I really love about October is Halloween. It gives you the ability to fully embrace your love of all things dark and macabre. There’s something about dressing up, acquiring candy, and surrendering to our baser fears that brings me back to my youth. It’s the perfect time to take a look at a game that taps into my childhood love of being spooked!


We’ve all seen those ghost hunter shows where various clairvoyants and ‘scientists’ make their way into a supposedly haunted building and attempt to make contact with the dead. Well, imagine it from the ghosts’ point of view. How annoying would it be to constantly be disturbed by a bunch of hunters trying to capture you on film and make a name for themselves. They’re worse than the paparazzi. In Haunt the House, you get to be one of the deceased residents of a creepy old mansion looking to scare away these unwanted visitors.



Haunt the House is one of the new titles from Kids Table Board Gaming. The company has carved out a niche in family games that can actually be enjoyed by both kids and parents alike. Last year, they ran a super successful Kickstarter campaign and I got my hands on a copy just in time for Halloween.

At the start of a game, the mansion is created by shuffling the room tiles and placing out a certain amount depending on the number of players. A deck of Ghost Hunters is created and one is placed in each room. Ghost Hunters all have a certain combination of spooky sounds or events, like door creaks, chills, or moans, that will make them run screaming from the building. Players start with a deck of Scare cards and a hand of three different Scares and they are randomly dealt a red and blue Trophy tile that will come into play during final scoring. Now let’s get those pesky Hunters out of our house!



On a turn, you will either take two actions, or yell ‘Boo!’ Available actions include drawing up to three Scare cards or playing a visible or invisible Scare to a room. When you play a Scare card face down, it’s invisible. It may be a bluff or it may bring that Hunter one step closer to losing their nerve and bolting. Playing a visible Scare card face up, must match the type of Scares that frighten that particular Hunter. Your fellow Ghosts can see what you’ve played, but visible cards allow you to tap into the special power of a room, like stealing Scare cards from other players or peeking at the invisible Scares in a room.

If you think there are enough Scares among the visible and invisible cards in a room AND the cards in your hand, you might choose to yell Boo! Yelling Boo! triggers a few steps in order. All of the invisible Scares are revealed. Any of those that don’t satisfy one of the Scare conditions of the Hunter in that room are discarded back to their owners. If any revealed Scares do frighten the Hunter (even if that particular Scare has already been satisfied) all players who contributed get a Skull token. If you’re still short of scaring off the Hunter, you may have to add cards from your hand to finish off the traumatic experience for them. If you successfully Scare a Hunter, you can collect their card and place it in front of you. All the Scares go back to the owners’ discard pile and a new room (with a new special power) and new Hunter (with different Scare requirements) are revealed.


The game end is triggered when one Ghost collects their fourth Hunter. Each player gets one more chance to yell Boo! and then points are tallied. Players get a point for each Skull token they’ve collected and each Skull symbol appearing on the Hunters they’ve collected. Each of the Hunters will also have one or two Trophy symbols on their card like Flashlights, Keys, or Lanterns. These combine with the Trophies you got at the start of the game to give you points for the sets you’ve collected. The more you have, the more Skulls each one is worth. The player who has collected the most Skulls at the end of the game is the winner…y’know, just like in life.



To introduce a little variety to the game, you can add in the Phantom cards. Phantoms usually provide some sort of special ability, such as drawing Scare cards, or not allowing other players to use visible Scare cards until your next turn. Some are just straight up worth points, and some have abilities so strong, they’ll cost you points. You earn Phantoms in a couple different ways. When participating in a Boo! with invisible cards, instead of automatically getting a Skull token, you get the choice of drawing two Phantoms and keeping one. Some Room’s special power also will earn you a Phantom for playing your Scares face up. Although they add a small level of extra complexity, I think that you will find yourself adding Phantoms to you game fairly quickly. They’re not too tough for young players to understand and they add some depth to the decision making.


Haunt the House does what all Kids Table Board Gaming titles set out to do; provide a fun play experience for everyone involved. The rules are simple, but will introduce young players to important gaming concepts like bluffing and set collection. The art by Apolline Etienne fits the spooky, whimsical mood perfectly. Crack this title out on Halloween and embrace the fun of being scary.



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